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Minecraft Party 2 is a four-player game loosely based on Mario Party. With the new addition of Mega Party mode, the game is now compatible for up to 10 players (recommended to have an even number). This game features over 86 minigames of which include:
26 Free-For-All Minigames
13 2v2s
13 1v3s
8 Battle Minigames
6 Coin Minigames
12 Duel Minigames
9 Micro Duel Minigames
Minecraft Party 2 also includes over 30+ different usable items and 10 unique boards to play on.
Estimated Standard Gameplay Time: 2 hours (but can vary depending on settings chosen).
Number of Players: 4-10 (even number recommended but not required) (spectators allowed)
Basic Gameplay
The main objective for players is to earn the greatest number of stars at the end of the game. Players who are tied in Stars will have their placements determined by Coins. Stars can be bought using coins whenever the player passes the star seller. With each star purchase, the star seller moves to another random location on the board. From each player’s turn, they have the opportunity to move and earn coins. Players can take their turn by rolling (dropping) the dice and move that corresponding number of spaces. The dice rolls a random number 1-10. Each spot has a different effect on the game. Such spots can include receiving 3 coins, losing 3 coins, triggering a random coin event, triggering a duel, triggering a battle minigame, random fortunate event, random unfortunate event, a board/spot specific event, receiving a movement or trap item, or activating chance time. Coins can be used to buy stars or items from a shop. You can buy an item by walking past it and selecting the item you want to buy. Items can only be used prior to a roll. These items can be used to help you obtain stars or stop others from obtaining them. In addition to buying a star from the board, players can earn bonus stars by winning the most minigames, triggering the most events, moving the most spaces, or holding the most coins at one time. After all four players have taken their turn, a random minigame will occur allowing each player to earn coins by placing in the minigame.
Gamemodes
Currently, there are four gamemodes that players can play in.
Quick Play Mode
This gamemode allows for players to freely play any of the minigames. No scores are kept in this gamemode, and it can be ended at any time by starting a game in another gamemode. For duels and team-based minigames, players have the option to set the teams and players up as they wish or randomize the roles.
Turn Mode
This gamemode is strictly a specific number of turns (depending on settings). Bonus stars get awarded at the end of the last turn. Multiple players can tie for any of the bonus stars. Both bonus stars and board stars are included when determining placement. A special event occurs at the beginning of the last five turns.
Star Race Mode
The first player to obtain a specific number of stars (depending on settings) wins the game and the placements are determined at that point. This gamemode includes live updated bonus stars. No two players can hold the same bonus star at the same time. Players can earn bonus stars as the game goes on and lose them to other players as well. Bonus stars and board stars are both included when determining placement. A special event occurs after a minigame once the first player obtains one less star than the number required to win.
Grand Prix Mode
This gamemode is back-to-back minigames. You win coins for placing in minigames based on the default coin distribution. The minigames played include a diverse selection of minigame types. The minigames come in cycles of 5 in this order: 4 For all, 2v2, 1v3, Duel, and then finally a modified Free for all minigame. Duel minigames have a 60% chance for a regular duel and a 40% chance for a Micro duel (best of three). Modified Free for all minigames change the coin distribution and allow for coin minigames and battle minigames to be played. The teams are set up so that each setup for 1v3s, 2v2s, and duels will occur at least once with 4 players. For 6, 8, and 10 players, the team assignments may be random or go through a cycle. There are no stars nor board play in this gamemode. Earn the most coins to win!
Doubles Mode
This gamemode will allow four players to compete in two teams of two. Coins and stars are shared amongst teammates. 1v3 minigames are disabled and 2v2 minigames always occur with the same team combination. This gamemode can be played in either Star Race mode or Turn Mode.
Mega Party
This gamemode allows up to 10 players to play at once! Can be played in either Turn Mode or Star Race Mode. Can be played as two large teams or in solo mode or in pairs (with exactly 8 players). Coin distribution is reweighted. 2v2 Minigames become two teams against each other. Certain 1v3 Minigames become 2v6s if played with 8 players. This gamemode is recommended for an even number of players, but not required.
Boards
Center Park
Center park is a board that takes place in a city surrounding an urban park. In this city, players travel on the right side of the road. When entering an intersection, there are always two exits available. Right away, the East and West exits at every intersection are open. When a player lands on a magenta spot these exits close and the North and South exits open. The exit states swap every time a player lands on a magenta spot or uses a traffic whistle. This board includes two star sellers because of the high number of spaces. The custom bonus star is the “Ticket Star”. You can buy tickets from the Ticket Masters at the casinos on the corners of the map. At the end of the game, one random player's ticket is drawn and that player receives the Ticket Star.
Floating Islands
Floating Islands is a board that revolves around quests. Players can go on quests and collect items for rewards. The custom bonus star for this board goes to the first player to complete the most laps around the board. This board also includes teleporters which players can use for a fee to move around the board. Magenta spots will trigger a player spot scramble. There is lots of strategy in this board when it comes to moving around and at the same time, despite the board appearing large, it is quite traversable. Overall, this is a more advanced board that has original concepts not found in traditional Mario Party boards.
Port Town
A more classic-style Mario Party board that uses 2x2 spaces instead of 3x3. The general movement is in a clockwise square. There are three shops on the board each with 8 item slots. This board’s main feature is Bew’s ship which is a way to steal coins from opponent’s when passed or steal a star at a cost of 40 coins. Magenta spots can teleport you to a random spot or make you take a tumble or disable the ship for two turns. The custom bonus star, the “Coin Stealer Star”, is awarded to the player that steals the most coins throughout the game. This includes stealing through Bew, coin thief, or coin snatcher. Overall, this board is more beginner friendly and similar to what you’d expect in Mario Party.
Lost City
In this board the star seller is static and offers up to 3 stars at a time. There is a 6 turn day and night cycle. During the day, the stars cost 20 coins. During the night, the star cost can vary from 5, 10, 20, 30, or 40 coins. You can also receive free items by passing certain spaces. The board is designed such that item spaces and board events are mostly on the outside whereas the star seller is in the middle. This board also has three passable board events: Rick's key shop, guardian boss fight, and Hardini's star duplication trick. Magenta spots open or close paths. The custom bonus star goes to the player who used the most items. Overall, this board is meant to be better for shorter games compared to other boards as players can earn lots of stars in a short amount of time. However, this board can be exciting in long games too!
Candyland
Candyland puts players in a world full of treats where they need to make it to the star seller at the end of the path. The star seller remains in one spot for the whole game. This board has two main paths that lead to the star seller at the end. One is a shorter path. The other is a longer path that includes two board events. The board events include memorizing a path and finding a spot in a gingerbread basement. The bonus star for this board is the shopping star which is awarded to the player that spends the most coins on items. This is another typical Minecraft Party board but without the worries of losing a star because someone snipes it from you.
Pac-Maze
The largest board of them all! This massive board includes nearly 200 spaces and pellets scattered about. The warps on the sides of the board can be used to traverse around easier. Additionally there are power pellets that enable players to steal coins and send their opponents back to the start if passed on the board. This board includes two star sellers and a few blocked off paths that need to be opened. The custom bonus star is the Pellet Star which is awarded to the player that collects the most pellets throughout the game. Pellets do now respawn. Overall, this board has plenty of options for travel which gives opportunity for various strategies.
Zen Garden
This board resembles a Japanese theme with various decor around the board. The shape of the board is a small circle inside of a larger circle with paths that connect each other. At each intersection, the player must move right or left and cannot go straight. You can buy up to five stars at a time on this board, but with each additional star costing more. Because of the variable star cost, the bonus star gets awarded to whoever coughs up the most coins for stars. There is always a trade-off for buying more stars with each interaction with the star seller. This board also includes shops and free item pickups on the outside with a small inside circle that can be used to make your way around the map. In addition, this board includes a trident time trial challenge, a music disc challenge, and a mastermind challenge all of which award coins. And finally, this board includes a chaotic magenta space that can shuffle around players' coins or stars. There's a good amount of strategy on this board and always somewhere exciting to travel to.
Mooshroom Grotto
This board is a vast cave with some interesting secrets going on. The board is shaped with a larger outer circle with elevators around making the board more traversable. Featuring three board challenges including brewing a potion, killing spiders, and mining for ores in a dark cave, you'll always find yourself collecting coins for the altars. In the middle of this board, there are four different altars you can visit. The altars allow you to dump in coins and receive random items as a reward at a lower expected cost than the shop. You can increase your sacrificial power by collecting an enchantment shard from a brown mushroom hut and dropping it into the altar. The bonus star for this board gets awarded to whoever throws in the most coins into the altars. And finally, this board has an option to visit Bew where you can steal coins or a star from an opponent.
Pipe Canyon
Warps! Warps! Warps! This board involves various teleporting across the map. Inspired by classic Mario Party, this board has a combination of Mario Party and Minecraft themed builds. There are three challenges where you can earn coins from including a color warp maze, defusing a cannon, and painting a canvas with boots. Around the board there are 3 pairs of warps that you can use for a fee to teleport across the map. In addition to this, there are two additional magenta warps that are used automatically when landing on the space. On to of this, Bew is included in the center of the board. The custom bonus star is awarded to whoever uses the most warps. This includes warp tolls and magenta spaces but not the warps that lead to or from Bew. Overall, in this board it's slightly easier to obtain stars compared to other boards due to the warping options and the overall layout.
Rhythmic Room
This music-themed board looks simple at first, but has it's share of surprises. The star price on this board starts at 20 coins and can change to 0, 5, 10, 15, 20, 30, or 40 coins and can change when a player lands on a metronome space. This board has the largest variety of magenta spaces among all of the boards. Magenta spaces do the following:
Piano- Gives or takes 5 coins from all players
Drum- Launches player to a random space
Chair- Launches player to a random player
Horn- Launches player to star space
Metronome- Changes star price
In addition to the crazy magenta spaces, there are two board challenges; one that tests your mashing, and another that tests your pitch. The bonus star for this board is the luck star and is awarded to whoever lands on the most yellow, black, and chance time spaces.
Suburbia Scramble
This board works differently than other boards. To obtain stars, you must invest your coins into plots. If you have the most coins invested in a plot, you are the owner of that plot and can get up to 3 stars depending on how many coins are invested in that plot. The star rewards are as follows per plot:
1-34 coins: 1 star
35-69 coins: 2 stars
70+ coins: 3 stars
In addition to this, there is a fifth plot in an area away from the main board. This plot always awards the owner 3 stars. However, this plot is rather hard to get to. You can get on the path by entering the manhole on the board. The manhole can be opened from the magenta space immediately before it or by using ghost/ghoul mode to get through. This board also features a picnic challenge and Pablo The Pincher who reinvests coins from opponents' plots into yours. Overall, the plot mechanic is different from the other boards and can be chaotic with lots of room for strategy.
Minigames
Here is a list and brief description of each minigame. (Green=Four for all, Blue=2v2, Orange=1v3, Gray=Battle minigame, Yellow=Coin Minigame, Dark Red=Duel, Red=Micro Duel)
Dropper: Fall down through randomly generated rings from the world height limit to the bottom of the world.
Monster Shoot: Shoot monsters falling from the sky. Each monster is worth different points.
Cave Parkour: Parkour through 15 checkpoints in an abandoned cave with a randomly chosen path.
Raft Racers: Complete two or three laps through an ice and water course on a raft. Six different paths possible.
Knockout: Punch players out of the map with a knockback stick.
Sky Fly: Using an elytra, fly as far as you can through randomly generated rings.
Spleef: Dig ground and shoot blocks beneath other players to get them to fall off.
Meat Slap: Tag! Stay tagged for the least amount of total time possible.
Gladiators: All players fight to the death to be the last one standing.
Tedious tasks: Complete your 8 tasks before the other players do. You can also grief others to slow them down.
Tile Capture: Capture the most land possible by cutting players off. The tile color changes beneath you.
Rainbow Run: Agility test. Collide with moving blocks and earn more points the higher up the rainbow you collide with them.
Platforms: Choose one of three platforms to jump on to score points but get nothing if another player chooses the same platform as you.
Runner: The ground disappears as you run over it. Stay in the game the longest.
Horse Race: Race using horses. Complete checkpoints and avoid the lava and fire.
Speed Builders: Copy 4 randomly chosen designs the fastest.
Steve Says: Parody of Simon Says. Do what Steve tells you to do or get eliminated.
Power Towers (coming soon): Spam mash to build the highest possible tower in 10 seconds.
Red Light, Green Light: Move during green light. Stop during red light or get set back to the start.
Farming Frenzy: Harvest the most crops in a given time period and be on the lookout for seasonal crops.
Port Priority: Scavenge for three items across the map in order.
Match Me Not (coming soon): Select a unique item from the other players to advance yourself.
Rocket Launch: Fly the farthest distance with an elytra and a single rocket.
Memory Lane: Memorize a canvas of 15 blocks and place the blocks in the correct spot as the original.
Pearl Hurl: Race through an ender pearl obstacle course in The End.
Take Flight: Elytra rocket racing.
Whack-A-Mob: Just like whack-a-mole but with Minecraft monsters.
One Shot Wonder: You get one arrow that instantly kills. Rack up the most kills to win.
Prison Pals: Complete five stages of cooperative puzzles faster than the other team.
Rock, Paper, Scissors, Chase: Choose rock, paper, or scissors against your opponents, and be prepared to chase or run.
Tanks: 2v2 brawl with one player on top as shooter and the other player on bottom in a boat with melee.
Capture The Flag: PvP game where you must bring the opponent’s flag to your side first.
Mine Your Business: Search for your opponents in a small box of stone and kill them.
Team Hockey: Work with your teammate to score two goals while dealing with multiple turtles (pucks).
Maze Navigator: You and your teammate must find an orb in the randomly generated maze and then meet together.
Bombs Away!: Throw TNT at your opponents’ island and knock them off.
Labyrinth: Top player guides bottom player through randomly generated maze by rotating sections while bottom player must collect two pieces of gold.
Snow Wars: A snowball fight but the snowballs hurt a bit more.
Space Jumpers: One player shoots arrows to bring out blocks on a wall for the other player to jump on. The jumper must make it to the end of the wall to win for their team.
Boom Carts: Redirect explosive minecarts towards your opponents but avoid being hit yourself.
Hide and Seek: 1 player hides from 3 seekers.
Game Theory: Choose one of three options against another player with a payoff matrix to determine total rewards.
Gold Rush: Collect gold coming from multiple conveyor belts. Team of three collects “scrappy seconds”.
Boss Brawl: One player plays as the Electro-Skeleton boss and tries to fend off attackers.
Block Buster: Team of three disguise as blocks and try to hide from the seeker.
Pac Cube: Pac Man in Minecraft! But with a few twists.
Ghost Hunt: Invisible Ghosts try to haunt the villagers while the ghost hunter defends the village.
Treetop Hop: Player on the trees shoots from a crossbow against three players on ground with normal bows.
Slime Time: Slime team tries to catch the runner before the time ends.
In The Zone: Each team tries to capture the zone by standing in it and knocking each other away.
Eggcellence: Each team tries to organize a chest full of eggs the fastest.
Mouse Trap: Team of 3 throw eggs that set blocks on the ground and attempt to trap the 1 in a 1x1 space.
Ravager Rodeo: Solo player rides on ravager and charges at opponents
Ghast Blast (coming soon): One player vs. three ghasts that try to shoot each other down.
Minions: Guide your minion horde towards the other player’s horde and eat their army.
Turtle Hockey: Punch a turtle into another player’s goal.
Fight Fight Fight!: 1v1 Fight using swords and bows.
Ring In The Ring: Tug-of-War bell ringing.
Don’t Push My Buttons: Press buttons against your opponent to change the wall color to your color.
Go Fish!: Catch a fish first.
Bridge Crossing: Enter your opponent’s hole on their sky island while defending your island.
Pig Pushers: Push your pig to the barn first.
Balance Beam: Move across the skinny beam without falling off.
Button Search: Hide a button from your opponent, then search for your opponent’s button that they hid from you.
Betris: Tetris, but in Minecraft.
Deuce: Beach Volleyball minigame where you keep playing until someone is ahead by two points.
Color Chaos: Step on the correct color before the rest of the floor disappears.
Color Trails: Create a trail behind you and avoid stepping on other players’ trails.
Boss Battle: All players fight the same boss at once. Deal as much damage as possible to the boss.
Musical Minecarts: Get in a minecart fast once the music stops.
Hole In The Wall: Walls with holes come at you from four directions and you must fit yourself inside the holes to avoid getting pushed off.
Dragon Doom: Avoid falling off sky islands as dragons wreck havoc and destroy the land.
Dripstone Dance: Avoid being hit by pointy falling dripstone from the ceiling.
Creeper's Crazy Combustion: Parody of Bowser’s Big Blast. Choose a button but if you choose wrong, you blow up.
Mineshaft Madness: Mine ores to earn points but do so quickly as the lava rises.
Market Mayhem: Find items around the map and use those to trade for coins.
Tunnel o’ Fun: Collect coins as you levitate through a tunnel with the other players.
Creeper Catchers: Chase creepers into your hole to earn coins.
Hungry Hungry Humans: Capture as many animals as possible in your moat using a fishing rod.
Bat Blast: Hit as many bats as possible with a bat to earn coins.
Snowman, Zombie, Blaze: Choose either snowman, zombie, or blaze to "fight" against your opponent's choice.
Quick Draw: Shoot your opponent fast once you receive your loaded crossbow.
Just Joust: Hit your opponent on a minecart as you pass them on their track.
Ground Mark: Land as close to the black marker on the ground as possible.
On The Dot: Time 15 seconds as close as possible.
Mining Away: Switch over to the correct tool as fast as possible to break the blocks.
Decryption: Translate a message with letters into a numerical code quickly.
Path Finder: Step over every white tile in a 5x5 area while avoiding the black tiles, finishing at the opposite side, and without stepping over the same tile twice.
Reactor Reactor: Reduce a counter by 1 or 2 but do not reduce the counter to 0 or below or else you lose.
Special Events
A special event occurs once per game and is meant to add a twist to the game. The player that is currently in last place decides which event gets to happen from two randomly chosen events out of a bank of seven possible. Such special events include five random spots changing to chance time, star costs one coin, five star sellers get summoned, double coin rewards/losses for rest of game, big dice, spot color swaps.
A special event occurs during the last five turns if Turn Mode is being played or when a player is one star away from winning if Star Race mode is being played.
Settings
-4-10 players. Spectators are allowed.
-At least one player playing should be operator. This is to make sure that players can skip a minigame, swap out players, or cancel a minigame in progress. This is recommended but not required to play.
-Ensure that your server has good connection. Players leaving may affect the game although there are measures put in place to consider players leaving.
-Minecraft Version 1.21.1
-Render chunks set to at least 8 chunks
-DO NOT play MCP2 using lunar client. There may be other clients that the game could have issues with but lunar is the only one that we know of.
-DO NOT run an MCP2 server using paper.
Important Notes
-You don’t have to play the game all the way through in one sitting. If you want to pause gameplay, you are only allowed to stop at the beginning of any player’s turn. However, leaving during the middle of a minigame could mess the game up.
-If a player has connection issues during a minigame, you can drop the structure void (X) in your inventory which “voids” the current minigame in progress. When you void the minigame, you have the option to replay the minigame, skip the minigame, or reroll the minigame. Placement and scores will be lost, but the next turn will resume. All players must be online and in adventure mode for replaying or rerolling.
-You can cancel the game by dropping the structure void (X) item that you get in your inventory during the board phase and clicking the message in chat. Only operators can cancel a game in progress.
-The last action you can do is skip any player’s turn. Only operators are allowed to do so. This is only meant to be used if players are stuck for any reason.
-It is possible to have a player swap in for another player. Once the player leaving is off the server, have the new player join and be in adventure mode. Then have an operator type '/function mcp:swap_out_players'. After that, you may type '/scoreboard players reset OldPlayerName'
Need someone to play with? No Problem. We got you!
Feel free to join the Minecraft Party discord server here where you can play with other people. In addition, you can give direct feedback to the developers and get your head on the wall in the starting lobby. We usually playtest the map once a week. Non-developers and people who have played the map the least number of times take priority over other playtesters. We have plans to continue developing the map including adding more minigames and gamemodes.
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